This storyboard shows what the film could look like if adapted into a 2D side-scrolling video game, a formula first established in the 1985 classic "Super Mario Bros." for the Nintendo Entertainment System. As annotated above, the barman character in the film - "Pete", is the central playable character. The aim of this game would be to collect as many collectibles (which are based around the concept of cuff-links, which are prominent in the film's narrative) as possible, before reaching the goal. The goal itself is based around Pete's bar in the film, with the associated beverages being presented as rewards for completing the level, whilst also assisting the player along the way. As for camera movement, the screen scrolls to the right as the character progresses through the stage, whilst some vertical movement is also present in both the character and the stage. The grid which covers the whole storyboard segment, is based upon original sketches that were used during the designing process of the aforementioned "Super Mario Bros." game. Upon completing the level, a victory fanfare will most likely play, followed by a fading transition to indicate the level's end.
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